This is a timed event. The K-9 Team with the fastest time, including the penalty time, will win. 1st, 2nd, and 3rd place finishes will be awarded prizes.
Prior to the designated start time, the K-9 Handler will report to the Firearms Instructor at the designated firearms safety location. There is no live ammunition or firearms on the event field. The firearms instructor will check the handler prior to running the event for ammunition and firearms. Once the safety check is complete the firearms instructor will send the handler to a second firearms instructor where he will be checked one more time for safety and then issued the simunition’s gun for the event at this time.
Once issued the simunition’s gun, the K-9 team will report to the start area for final instructions.
1. VEHICLE BAILOUT
Handler will be seated in the driver’s seat with k9 in the cage/kennel part of the vehicle.
Time starts when handler opens driver door to exit. Handler will exit and bailout his k9, on or off leash, and maintain controlof the K-9 while moving to the Fence Gate obstacle.
2. FENCE GATE
Upon arrival at the simulated 6 foot fence, the handler will “Down” his dog and locate the cutters located on the ground at the bottom of the fence.
The handler then will locate the 4 tie wraps which hold the fence and the gate together and cut them.
The handler will open the gate, and WITH his K-9,He MUST go through the gate to the next obstacle…. The Jumping Jacks
There is a 20 second penalty for not negotiating the obstacle as instructed.
3. JUMPING JACKS
Upon arrival at the designated area, which is a box area marked by traffic cones on the ground, the handler will do 10 jumping jacks with the K-9 under obedience in the “box”. The K-9 can be in the down, sit, or stand position but must remain in the box until the handler completes the jumping jacks. Upon completion the handler will move with his K-9 under obedience, on or off leash, to the next obstacle…. The Recall/Down obstacle.
There is a 15 second penalty for not completing the obstacle as instructed.
Upon arriving at thestart line marked by 2 barrels,under obedience or on leash, the handler will grab his K-9 by the collar or harness. At this time the handler will send his K-9 to engage a static decoy and either recall or down the dog anywhere past the traffic cones, but not before the cones. The K-9 can down or recall anywhere past the traffic cones up to the decoy as long as there is no engagement with the decoy.The handler must grab the K-9 at the starting barrels before he sends the K-9 to engage the decoy.
Once the K-9 recalls or downs,the handler will grab the K-9 or hook him to the leash. At this time the decoy will move away and hide out of site as the team moves on leash or under obedience to the next obstacle the window jump.
Be mindful that the K-9 can still be “worked up” as you move away from the recall obstacle. It is up to the handler to determine if he wishes to move to the window jump with the K-9 on or off leash.
If the K-9 fails to recall and engages the decoy the handler will “out” his K-9 by voice or equipment assisted, and proceed with K-9 under obedience or on leash to the A-Frame.
15 second penalty for the K-9 engaging the decoy.
5 second penalty for recalling the K-9 prior to the traffic cones.
5 second penalty for not grabbing the K-9 prior to sending him for the bite.
Upon arrival, the handler and K-9 will both negotiate the A-Frame as follows. The team will climb or jump on the front side of the A-Frame, climb over the top of the obstacle, land on the platform, and finish by landing on the ground at the back side of the A-Frame.
There is a 20 second penalty for the handler and K-9 not negotiating the obstacle as instructed or 10 seconds if only oneteam member negotiates the obstacle.
The handler will move with his K-9, under obedience or on leash, to the Tunnel Crawl obstacle.
6. TUNNEL CRAWL
Upon the arrival to the tunnel crawl, the K-9 team will both enter at one opening of the long tunnel, crawl through the tunnel, and exit at the opposite end. The K-9 can be on or off leash going through the tunnel and must remain under obedience when he exits the tunnel.
There will be a 15 second penalty if the K-9 fails to crawl through the tunnel. The handler must crawl through the tunnel or an additional 10 seconds will be added.
The handler will then move with his K-9 under obedience, on or off leash, to the car window jump.
7. CAR WINDOW JUMP
Upon arrival there will be asimulated vehicle window openingsupported on both sides. The K-9 will jump through the window opening and land on the other side of the obstacle. The Handler will go around the obstacle and, under obedience or on a leash, move to the K-9 Carry.
There is a 10 second penalty for not completing the obstacle as instructed.
8. K-9 CARRY
Upon arrival at the first set of traffic cones the handler will carry his K-9 from those traffic cones to the second set of traffic cones which signifies the distance the K-9 must be carried. “Carried” means the K-9’s legs are not touching the ground.
If the handler drops or places the K-9 on the ground, there will be no penalty if he picks up the K-9 prior to moving forward.
If the handler fails to carry the K-9 the entire length there will be a 15 second penalty. If the handler moves forward while the K-9 is touching the ground there will be a 5 second penalty but the handler must continue to attempt the carry until the end.
The handler will then move on to the Fence Jump with his K9 under obedience on or off leash.
9. FENCE JUMP
Upon arriving at the supported fence jump the k-9 will jump over the fence. The handler will go around either side of the fence and continue on to the simunition’s obstacle with his K-9 under control on or off leash.
There is a 15 second penalty for failure to complete obstacle as instructed.
10. SIMUNITION COURSE
Upon arrival at the simunition course the handler will negotiate three shooting stations. There will be a passive moving decoy walking down range with the sole purpose of directing the K9’s attention to the area of the targets. The handler will have 4 rounds to engage 3 targets.
STATION 1) the handler will down his K-9 at the double barrel barricade. The handler will then fire one simunition round at the paper target down range from the standing position. The K-9 must remain under control on or off leash. At no time will the decoy be engaged. Upon hitting the target the team will move to station 2.
STATION 2) At the barrel barricades the handler will take a kneeling position and fire one simunition round at the paper target while keeping the K-9 under control with or without a leash.
STATION 3) The K-9 team will enter a marked shooting lane. The handler will fire one simunition round at the paper target while in the shooting lane. The handler must keep the K-9 in the shooting lane and under control on or off leash. Upon shooting the target the handler will move on to the water exposure obstacle with the K-9 under obedience.
There is a 15 second penalty for every missed shot. A hit consists of any hit on the paper target. A 5 second penalty for not following directions will also be added and a 10 second penalty will be added for crossing the shoot line while shooting.
Upon completion the handler will move on to the water exposure obstacle with the K-9 under obedience or on a leash.
11. WATER EXPOSURE OBSTACLE
The K9 team will approach the obstacle with the K-9 on or off leash. The K-9 and the handler will both jump over the wet barrier on to the opposite side. The handler will move on to the apprehension obstacle with his K9 under obedience on or off leash.
There is a 10 second penalty if handler does not negotiate obstacle and a 10 second penalty if the K9 does not negotiate the obstacle.
20 seconds if both handler and K9 fail to negotiate the obstacle.
12. APPREHENSION OBSTACLE
The K9 team will start at the “start box”,marked by 4 orange cones, where the handler will place the K-9 in the down, sit, or stand position under obedience.At the signal by the line judge, the decoy will appear down field at which time the handler can send the K-9 for the apprehension. The handler should not send the K-9 until the K-9 is focused on the decoy.
Once the K-9 engages the decoy the handler may leave the start box and run towards the K-9. The handler must pass the set of traffic cones down the apprehension lane in order to out the K-9 with verbal commands or by the use of equipment. At this time the handler will take the K9 under obedience, on or off leash, and run to the finish line where time will stop.
The following penalties will apply if:
- 5 second penalty if the K-9 is deployed or breaks his obedience before the handler and K-9 are both in the box.
- 5 second penalty if the handler leaves the box before the K9makes contact with the decoy.
- 5 second penalty if handler outs the K-9 prior to handler reaching the traffic cones down field.
HARDEST HITTING/FASTEST DOG COMPETITION
This is a 2 part event which will be completed as one event.
The K9 Team will report to the start line on lead and at the heal position.
A decoy in a body suit will be located down field.
On the command of “go”, the handler will send the K-9 downfield for the apprehension.
2 judges will time the K-9 from the word “go” to a predetermined point downfield.
The faster of the 2 times will be recorded as the official time.
The K-9 will then be judged on how hard he engages the decoy as determined by the decoy and judges.